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MPAV: Rigging & Animation

960 Hours (Training + Practical) | 24 Months

Level : Master

Duration : 24 Months

Hours : 960

Softwares : 17 Softwares


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About This Course

This program is designed to provide a comprehensive understanding of regular to technical animation skills. You will acquire extensive knowledge and practical experience in various animation styles.

Rigging and animation are crucial components for bringing characters to life, whether they are humans, aliens, creatures, or vehicles. These two elements are the fine art of creating believable and relatable stories through your animations.

With the animation industry constantly evolving, this program will expose you to various animation styles that have been developed to date and those that are currently emerging. You will have the opportunity to explore different techniques and styles to create unique and engaging animations that meet the industry standards.

What will you learn in this program?

  • Creation of proper control rigs as per project requirement.
  • Creating rigs for Props, Mechanical and toon character.
  • Understanding of using muscle rig for realistic human and creature character.
  • Creation of custom rigs to increase productivity.
  • Rigging set up to take care of CHF (Cloth, Hair, Fur) and other related Physics.
  • Techniques to make the production pipeline better.
  • Thorough understanding of Principles of Animation.
  • Shot preparation using acting for animation.
  • Achieve various Animation styles as per the project genre.
  • Develop overall artistic sense and creativity.

Applicable Jobs

  • 3D Rigger
  • 3D Layout Artist
  • 3D Animator
Module One - 12 Months | 7 Softwares

Foundation

Softwares

Pre-ProductionPre-Production

photoshopPhotoshop

3ds-Max3ds Max

MayaMaya

after-effectsAfter Effects

premierPremiere Pro

auditionAdobe Audition

Hours

60 hrs.

40 hrs.

50 hrs.

220 hrs.

70 hrs.

30 hrs.

10 hrs.

Intermediate

Softwares

MayaMaya (Rigging – props/mechanical/toon/blendshapes)

MayaMaya (Skinning)

3ds-Max3Ds Max (Understanding of biped tools and skinning)

3ds-Max3Ds Max (Animation – product/mech/toon/props)

Hours

100 hrs.

20 hrs.

20 hrs.

100 hrs.

Masters + Portfolio Development

Softwares

MayaMaya (Rigging – facial, hyper realistic char, quadruped, muscles)

MayaMaya (Advanced skinning)

MayaMaya (Animation)

MayaMotion Capture (Data processing)

KatanaKatana

after-effectsAfter Effects

Hours

80 hrs.

20 hrs.

100 hrs.

20 hrs.

14 hrs.

06 hrs.