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MPAV: Rigging & Animation

960 Hours (Training + Practical) | 24 Months

Level : Master

Duration : 24 Months

Hours : 960

Softwares : 20 Softwares


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About This Course

This program is designed to equip you with the skills necessary to create stunning and realistic 3D dynamics effects using particle simulations considered as one of the most challenging aspects of animation, visual effects, and gaming industry.

Creating dynamic effects that are visually compelling and align with the genre of the project requires careful attention to detail. It is essential to continually tweak the effects to meet the director’s vision and improve the overall quality of the final product.

The workflow and pipeline for creating particle simulations are continually evolving with each project, making it necessary to stay updated with the latest technology and industry standards. This program will provide you with hands-on experience with the latest software and tools used in the industry to create high-quality 3D dynamics effects.

What will you learn in this program?

  • Refine and develop your aesthetic and technical skills.
  • Learn industry-standard techniques for working with cloth, hair, and fur (CHF)
  • Gain experience working on a shot single-handedly, including modeling, texturing, dynamics, lighting, and animation.
  • Manipulate 3D models and textures to meet project requirements.
    Optimize the complete scene for maximum impact.
  • Work with various simulations, including fluids/liquids, object shattering and fracture.
  • (such as buildings, glass, and vehicles), blasts, debris, fire, smoke, blood, energy (such as balls, blasts, vortex, and shockwaves), weather, storm clouds, and more.

Applicable Jobs

  • 3D FX / Simulation Artist (Water / Fire / Expositions / Natural phenomena and more)
Module One - 12 Months | 7 Softwares

Foundation

Softwares

Pre-ProductionPre-Production

photoshopPhotoshop

3ds-Max3ds Max

MayaMaya

after-effectsAfter Effects

premierPremiere Pro

auditionAdobe Audition

Hours

60 hrs.

40 hrs.

50 hrs.

220 hrs.

70 hrs.

30 hrs.

10 hrs.

Intermediate

Softwares

3ds-Max3Ds Max (Partcle flow dynamics system)

MayaMaya (Particles, dynamics and fluids)

after-effectsAfter Effects (Trapecode/video co-pilot)

FumeFXFume FX/ After Burn

Thinking-ParticlesThinking Particles

RayfireRay Fire

MayaMaya (Cloth/hair/fur)

PFTrackPF Track

Hours

100 hrs.

20 hrs.

20 hrs.

100 hrs.

Masters + Portfolio Development

Softwares

MayaMaya (Rigging – facial, hyper realistic char, quadruped, muscles)

MayaMaya (Advanced skinning)

MayaMaya (Animation)

MayaMotion Capture (Data processing)

KatanaKatana

after-effectsAfter Effects

Hours

80 hrs.

20 hrs.

100 hrs.

20 hrs.

14 hrs.

06 hrs.